import os import sys import copy import json import threading import heapq import traceback import gc import torch import nodes def get_input_data(inputs, class_def, outputs={}, prompt={}, extra_data={}): valid_inputs = class_def.INPUT_TYPES() input_data_all = {} for x in inputs: input_data = inputs[x] if isinstance(input_data, list): input_unique_id = input_data[0] output_index = input_data[1] obj = outputs[input_unique_id][output_index] input_data_all[x] = obj else: if ("required" in valid_inputs and x in valid_inputs["required"]) or ("optional" in valid_inputs and x in valid_inputs["optional"]): input_data_all[x] = input_data if "hidden" in valid_inputs: h = valid_inputs["hidden"] for x in h: if h[x] == "PROMPT": input_data_all[x] = prompt if h[x] == "EXTRA_PNGINFO": if "extra_pnginfo" in extra_data: input_data_all[x] = extra_data['extra_pnginfo'] return input_data_all def recursive_execute(server, prompt, outputs, current_item, extra_data={}): unique_id = current_item inputs = prompt[unique_id]['inputs'] class_type = prompt[unique_id]['class_type'] class_def = nodes.NODE_CLASS_MAPPINGS[class_type] if unique_id in outputs: return [] executed = [] for x in inputs: input_data = inputs[x] if isinstance(input_data, list): input_unique_id = input_data[0] output_index = input_data[1] if input_unique_id not in outputs: executed += recursive_execute(server, prompt, outputs, input_unique_id, extra_data) input_data_all = get_input_data(inputs, class_def, outputs, prompt, extra_data) if server.client_id is not None: server.send_sync("executing", { "node": unique_id }, server.client_id) obj = class_def() outputs[unique_id] = getattr(obj, obj.FUNCTION)(**input_data_all) if "ui" in outputs[unique_id] and server.client_id is not None: server.send_sync("executed", { "node": unique_id, "output": outputs[unique_id]["ui"] }, server.client_id) return executed + [unique_id] def recursive_will_execute(prompt, outputs, current_item): unique_id = current_item inputs = prompt[unique_id]['inputs'] will_execute = [] if unique_id in outputs: return [] for x in inputs: input_data = inputs[x] if isinstance(input_data, list): input_unique_id = input_data[0] output_index = input_data[1] if input_unique_id not in outputs: will_execute += recursive_will_execute(prompt, outputs, input_unique_id) return will_execute + [unique_id] def recursive_output_delete_if_changed(prompt, old_prompt, outputs, current_item): unique_id = current_item inputs = prompt[unique_id]['inputs'] class_type = prompt[unique_id]['class_type'] class_def = nodes.NODE_CLASS_MAPPINGS[class_type] is_changed_old = '' is_changed = '' if hasattr(class_def, 'IS_CHANGED'): if unique_id in old_prompt and 'is_changed' in old_prompt[unique_id]: is_changed_old = old_prompt[unique_id]['is_changed'] if 'is_changed' not in prompt[unique_id]: input_data_all = get_input_data(inputs, class_def) is_changed = class_def.IS_CHANGED(**input_data_all) prompt[unique_id]['is_changed'] = is_changed else: is_changed = prompt[unique_id]['is_changed'] if unique_id not in outputs: return True to_delete = False if is_changed != is_changed_old: to_delete = True elif unique_id not in old_prompt: to_delete = True elif inputs == old_prompt[unique_id]['inputs']: for x in inputs: input_data = inputs[x] if isinstance(input_data, list): input_unique_id = input_data[0] output_index = input_data[1] if input_unique_id in outputs: to_delete = recursive_output_delete_if_changed(prompt, old_prompt, outputs, input_unique_id) else: to_delete = True if to_delete: break else: to_delete = True if to_delete: d = outputs.pop(unique_id) del d return to_delete class PromptExecutor: def __init__(self, server): self.outputs = {} self.old_prompt = {} self.server = server def execute(self, prompt, extra_data={}): if "client_id" in extra_data: self.server.client_id = extra_data["client_id"] else: self.server.client_id = None with torch.no_grad(): for x in prompt: recursive_output_delete_if_changed(prompt, self.old_prompt, self.outputs, x) current_outputs = set(self.outputs.keys()) executed = [] try: to_execute = [] for x in prompt: class_ = nodes.NODE_CLASS_MAPPINGS[prompt[x]['class_type']] if hasattr(class_, 'OUTPUT_NODE'): to_execute += [(0, x)] while len(to_execute) > 0: #always execute the output that depends on the least amount of unexecuted nodes first to_execute = sorted(list(map(lambda a: (len(recursive_will_execute(prompt, self.outputs, a[-1])), a[-1]), to_execute))) x = to_execute.pop(0)[-1] class_ = nodes.NODE_CLASS_MAPPINGS[prompt[x]['class_type']] if hasattr(class_, 'OUTPUT_NODE'): if class_.OUTPUT_NODE == True: valid = False try: m = validate_inputs(prompt, x) valid = m[0] except: valid = False if valid: executed += recursive_execute(self.server, prompt, self.outputs, x, extra_data) except Exception as e: print(traceback.format_exc()) to_delete = [] for o in self.outputs: if o not in current_outputs: to_delete += [o] if o in self.old_prompt: d = self.old_prompt.pop(o) del d for o in to_delete: d = self.outputs.pop(o) del d else: executed = set(executed) for x in executed: self.old_prompt[x] = copy.deepcopy(prompt[x]) finally: if self.server.client_id is not None: self.server.send_sync("executing", { "node": None }, self.server.client_id) gc.collect() torch.cuda.empty_cache() torch.cuda.ipc_collect() def validate_inputs(prompt, item): unique_id = item inputs = prompt[unique_id]['inputs'] class_type = prompt[unique_id]['class_type'] obj_class = nodes.NODE_CLASS_MAPPINGS[class_type] class_inputs = obj_class.INPUT_TYPES() required_inputs = class_inputs['required'] for x in required_inputs: if x not in inputs: return (False, "Required input is missing. {}, {}".format(class_type, x)) val = inputs[x] info = required_inputs[x] type_input = info[0] if isinstance(val, list): if len(val) != 2: return (False, "Bad Input. {}, {}".format(class_type, x)) o_id = val[0] o_class_type = prompt[o_id]['class_type'] r = nodes.NODE_CLASS_MAPPINGS[o_class_type].RETURN_TYPES if r[val[1]] != type_input: return (False, "Return type mismatch. {}, {}, {} != {}".format(class_type, x, r[val[1]], type_input)) r = validate_inputs(prompt, o_id) if r[0] == False: return r else: if type_input == "INT": val = int(val) inputs[x] = val if type_input == "FLOAT": val = float(val) inputs[x] = val if type_input == "STRING": val = str(val) inputs[x] = val if len(info) > 1: if "min" in info[1] and val < info[1]["min"]: return (False, "Value smaller than min. {}, {}".format(class_type, x)) if "max" in info[1] and val > info[1]["max"]: return (False, "Value bigger than max. {}, {}".format(class_type, x)) if isinstance(type_input, list): if val not in type_input: return (False, "Value not in list. {}, {}: {} not in {}".format(class_type, x, val, type_input)) return (True, "") def validate_prompt(prompt): outputs = set() for x in prompt: class_ = nodes.NODE_CLASS_MAPPINGS[prompt[x]['class_type']] if hasattr(class_, 'OUTPUT_NODE') and class_.OUTPUT_NODE == True: outputs.add(x) if len(outputs) == 0: return (False, "Prompt has no outputs") good_outputs = set() errors = [] for o in outputs: valid = False reason = "" try: m = validate_inputs(prompt, o) valid = m[0] reason = m[1] except: valid = False reason = "Parsing error" if valid == True: good_outputs.add(x) else: print("Failed to validate prompt for output {} {}".format(o, reason)) print("output will be ignored") errors += [(o, reason)] if len(good_outputs) == 0: errors_list = "\n".join(map(lambda a: "{}".format(a[1]), errors)) return (False, "Prompt has no properly connected outputs\n {}".format(errors_list)) return (True, "") class PromptQueue: def __init__(self, server): self.server = server self.mutex = threading.RLock() self.not_empty = threading.Condition(self.mutex) self.task_counter = 0 self.queue = [] self.currently_running = {} self.history = {} server.prompt_queue = self def put(self, item): with self.mutex: heapq.heappush(self.queue, item) self.server.queue_updated() self.not_empty.notify() def get(self): with self.not_empty: while len(self.queue) == 0: self.not_empty.wait() item = heapq.heappop(self.queue) i = self.task_counter self.currently_running[i] = copy.deepcopy(item) self.task_counter += 1 self.server.queue_updated() return (item, i) def task_done(self, item_id, outputs): with self.mutex: prompt = self.currently_running.pop(item_id) self.history[prompt[1]] = { "prompt": prompt, "outputs": {} } for o in outputs: if "ui" in outputs[o]: self.history[prompt[1]]["outputs"][o] = outputs[o]["ui"] self.server.queue_updated() def get_current_queue(self): with self.mutex: out = [] for x in self.currently_running.values(): out += [x] return (out, copy.deepcopy(self.queue)) def get_tasks_remaining(self): with self.mutex: return len(self.queue) + len(self.currently_running) def wipe_queue(self): with self.mutex: self.queue = [] self.server.queue_updated() def delete_queue_item(self, function): with self.mutex: for x in range(len(self.queue)): if function(self.queue[x]): if len(self.queue) == 1: self.wipe_queue() else: self.queue.pop(x) heapq.heapify(self.queue) self.server.queue_updated() return True return False def get_history(self): with self.mutex: return copy.deepcopy(self.history) def wipe_history(self): with self.mutex: self.history = {} def delete_history_item(self, id_to_delete): with self.mutex: self.history.pop(id_to_delete, None)