UNION_CONTROLNET_TYPES = {"auto": -1, "openpose": 0, "depth": 1, "hed/pidi/scribble/ted": 2, "canny/lineart/anime_lineart/mlsd": 3, "normal": 4, "segment": 5, "tile": 6, "repaint": 7, } class SetUnionControlNetType: @classmethod def INPUT_TYPES(s): return {"required": {"control_net": ("CONTROL_NET", ), "type": (list(UNION_CONTROLNET_TYPES.keys()),) }} CATEGORY = "conditioning" RETURN_TYPES = ("CONTROL_NET",) FUNCTION = "set_controlnet_type" def set_controlnet_type(self, control_net, type): control_net = control_net.copy() type_number = UNION_CONTROLNET_TYPES[type] if type_number >= 0: control_net.set_extra_arg("control_type", [type_number]) else: control_net.set_extra_arg("control_type", []) return (control_net,) NODE_CLASS_MAPPINGS = { "SetUnionControlNetType": SetUnionControlNetType, }