Extend core snapToGrid to LiteGraph Groups. (#3393)
Extends the core Comfy.SnapToGrid behavior for nodes to apply to LiteGraph's LGraphGroup with the same behavior. Also, pulls out redundant rounding code into util function.
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@ -2,6 +2,13 @@ import { app } from "../../scripts/app.js";
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// Shift + drag/resize to snap to grid
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/** Rounds a Vector2 in-place to the current CANVAS_GRID_SIZE. */
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function roundVectorToGrid(vec) {
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vec[0] = LiteGraph.CANVAS_GRID_SIZE * Math.round(vec[0] / LiteGraph.CANVAS_GRID_SIZE);
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vec[1] = LiteGraph.CANVAS_GRID_SIZE * Math.round(vec[1] / LiteGraph.CANVAS_GRID_SIZE);
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return vec;
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}
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app.registerExtension({
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name: "Comfy.SnapToGrid",
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init() {
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@ -43,10 +50,7 @@ app.registerExtension({
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const onResize = node.onResize;
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node.onResize = function () {
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if (app.shiftDown) {
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const w = LiteGraph.CANVAS_GRID_SIZE * Math.round(node.size[0] / LiteGraph.CANVAS_GRID_SIZE);
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const h = LiteGraph.CANVAS_GRID_SIZE * Math.round(node.size[1] / LiteGraph.CANVAS_GRID_SIZE);
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node.size[0] = w;
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node.size[1] = h;
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roundVectorToGrid(node.size);
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}
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return onResize?.apply(this, arguments);
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};
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@ -57,9 +61,7 @@ app.registerExtension({
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const origDrawNode = LGraphCanvas.prototype.drawNode;
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LGraphCanvas.prototype.drawNode = function (node, ctx) {
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if (app.shiftDown && this.node_dragged && node.id in this.selected_nodes) {
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const x = LiteGraph.CANVAS_GRID_SIZE * Math.round(node.pos[0] / LiteGraph.CANVAS_GRID_SIZE);
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const y = LiteGraph.CANVAS_GRID_SIZE * Math.round(node.pos[1] / LiteGraph.CANVAS_GRID_SIZE);
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const [x, y] = roundVectorToGrid([...node.pos]);
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const shiftX = x - node.pos[0];
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let shiftY = y - node.pos[1];
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@ -85,5 +87,85 @@ app.registerExtension({
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return origDrawNode.apply(this, arguments);
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};
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/**
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* The currently moving, selected group only. Set after the `selected_group` has actually started
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* moving.
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*/
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let selectedAndMovingGroup = null;
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/**
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* Handles moving a group; tracking when a group has been moved (to show the ghost in `drawGroups`
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* below) as well as handle the last move call from LiteGraph's `processMouseUp`.
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*/
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const groupMove = LGraphGroup.prototype.move;
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LGraphGroup.prototype.move = function(deltax, deltay, ignore_nodes) {
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const v = groupMove.apply(this, arguments);
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// When we've started moving, set `selectedAndMovingGroup` as LiteGraph sets `selected_group`
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// too eagerly and we don't want to behave like we're moving until we get a delta.
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if (!selectedAndMovingGroup && app.canvas.selected_group === this && (deltax || deltay)) {
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selectedAndMovingGroup = this;
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}
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// LiteGraph will call group.move both on mouse-move as well as mouse-up though we only want
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// to snap on a mouse-up which we can determine by checking if `app.canvas.last_mouse_dragging`
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// has been set to `false`. Essentially, this check here is the equivilant to calling an
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// `LGraphGroup.prototype.onNodeMoved` if it had existed.
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if (app.canvas.last_mouse_dragging === false && app.shiftDown) {
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// After moving a group (while app.shiftDown), snap all the child nodes and, finally,
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// align the group itself.
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this.recomputeInsideNodes();
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for (const node of this._nodes) {
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node.alignToGrid();
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}
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LGraphNode.prototype.alignToGrid.apply(this);
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}
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return v;
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};
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/**
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* Handles drawing a group when, snapping the size when one is actively being resized tracking and/or
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* drawing a ghost box when one is actively being moved. This mimics the node snapping behavior for
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* both.
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*/
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const drawGroups = LGraphCanvas.prototype.drawGroups;
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LGraphCanvas.prototype.drawGroups = function (canvas, ctx) {
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if (this.selected_group && app.shiftDown) {
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if (this.selected_group_resizing) {
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roundVectorToGrid(this.selected_group.size);
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} else if (selectedAndMovingGroup) {
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const [x, y] = roundVectorToGrid([...selectedAndMovingGroup.pos]);
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const f = ctx.fillStyle;
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const s = ctx.strokeStyle;
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ctx.fillStyle = "rgba(100, 100, 100, 0.33)";
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ctx.strokeStyle = "rgba(100, 100, 100, 0.66)";
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ctx.rect(x, y, ...selectedAndMovingGroup.size);
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ctx.fill();
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ctx.stroke();
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ctx.fillStyle = f;
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ctx.strokeStyle = s;
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}
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} else if (!this.selected_group) {
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selectedAndMovingGroup = null;
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}
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return drawGroups.apply(this, arguments);
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};
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/** Handles adding a group in a snapping-enabled state. */
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const onGroupAdd = LGraphCanvas.onGroupAdd;
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LGraphCanvas.onGroupAdd = function() {
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const v = onGroupAdd.apply(app.canvas, arguments);
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if (app.shiftDown) {
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const lastGroup = app.graph._groups[app.graph._groups.length - 1];
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if (lastGroup) {
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roundVectorToGrid(lastGroup.pos);
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roundVectorToGrid(lastGroup.size);
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}
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}
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return v;
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};
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},
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});
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