Fix hypertile issue with high depths.
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@ -37,24 +37,24 @@ class HyperTile:
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def patch(self, model, tile_size, swap_size, max_depth, scale_depth):
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model_channels = model.model.model_config.unet_config["model_channels"]
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apply_to = set()
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temp = model_channels
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for x in range(max_depth + 1):
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apply_to.add(temp)
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temp *= 2
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latent_tile_size = max(32, tile_size) // 8
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self.temp = None
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def hypertile_in(q, k, v, extra_options):
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if q.shape[-1] in apply_to:
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model_chans = q.shape[-2]
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orig_shape = extra_options['original_shape']
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apply_to = []
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for i in range(max_depth + 1):
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apply_to.append((orig_shape[-2] / (2 ** i)) * (orig_shape[-1] / (2 ** i)))
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if model_chans in apply_to:
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shape = extra_options["original_shape"]
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aspect_ratio = shape[-1] / shape[-2]
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hw = q.size(1)
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h, w = round(math.sqrt(hw * aspect_ratio)), round(math.sqrt(hw / aspect_ratio))
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factor = 2**((q.shape[-1] // model_channels) - 1) if scale_depth else 1
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factor = (2 ** apply_to.index(model_chans)) if scale_depth else 1
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nh = random_divisor(h, latent_tile_size * factor, swap_size)
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nw = random_divisor(w, latent_tile_size * factor, swap_size)
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