Fix hypertile issue with high depths.

This commit is contained in:
comfyanonymous 2024-01-11 15:13:38 -05:00
parent 977eda19a6
commit d4edd9bfa8
1 changed files with 8 additions and 8 deletions

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@ -37,24 +37,24 @@ class HyperTile:
def patch(self, model, tile_size, swap_size, max_depth, scale_depth):
model_channels = model.model.model_config.unet_config["model_channels"]
apply_to = set()
temp = model_channels
for x in range(max_depth + 1):
apply_to.add(temp)
temp *= 2
latent_tile_size = max(32, tile_size) // 8
self.temp = None
def hypertile_in(q, k, v, extra_options):
if q.shape[-1] in apply_to:
model_chans = q.shape[-2]
orig_shape = extra_options['original_shape']
apply_to = []
for i in range(max_depth + 1):
apply_to.append((orig_shape[-2] / (2 ** i)) * (orig_shape[-1] / (2 ** i)))
if model_chans in apply_to:
shape = extra_options["original_shape"]
aspect_ratio = shape[-1] / shape[-2]
hw = q.size(1)
h, w = round(math.sqrt(hw * aspect_ratio)), round(math.sqrt(hw / aspect_ratio))
factor = 2**((q.shape[-1] // model_channels) - 1) if scale_depth else 1
factor = (2 ** apply_to.index(model_chans)) if scale_depth else 1
nh = random_divisor(h, latent_tile_size * factor, swap_size)
nw = random_divisor(w, latent_tile_size * factor, swap_size)