Use inpaint models the proper way by using VAEEncodeForInpaint.
This commit is contained in:
parent
59bef84bc8
commit
bc69fb5245
|
@ -330,8 +330,7 @@ class KSampler:
|
|||
if ck == "mask":
|
||||
cond_concat.append(denoise_mask[:,:1])
|
||||
elif ck == "masked_image":
|
||||
blank_image = blank_inpaint_image_like(latent_image)
|
||||
cond_concat.append(latent_image * (1.0 - denoise_mask) + denoise_mask * blank_image)
|
||||
cond_concat.append(latent_image) #NOTE: the latent_image should be masked by the mask in pixel space
|
||||
else:
|
||||
if ck == "mask":
|
||||
cond_concat.append(torch.ones_like(noise)[:,:1])
|
||||
|
|
35
nodes.py
35
nodes.py
|
@ -121,6 +121,38 @@ class VAEEncode:
|
|||
|
||||
return ({"samples":t}, )
|
||||
|
||||
class VAEEncodeForInpaint:
|
||||
def __init__(self, device="cpu"):
|
||||
self.device = device
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(s):
|
||||
return {"required": { "pixels": ("IMAGE", ), "vae": ("VAE", ), "mask": ("MASK", )}}
|
||||
RETURN_TYPES = ("LATENT",)
|
||||
FUNCTION = "encode"
|
||||
|
||||
CATEGORY = "latent/inpaint"
|
||||
|
||||
def encode(self, vae, pixels, mask):
|
||||
print(pixels.shape, mask.shape)
|
||||
x = (pixels.shape[1] // 64) * 64
|
||||
y = (pixels.shape[2] // 64) * 64
|
||||
if pixels.shape[1] != x or pixels.shape[2] != y:
|
||||
pixels = pixels[:,:x,:y,:]
|
||||
mask = mask[:x,:y]
|
||||
|
||||
#shave off a few pixels to keep things seamless
|
||||
kernel_tensor = torch.ones((1, 1, 6, 6))
|
||||
mask_erosion = torch.clamp(torch.nn.functional.conv2d((1.0 - mask.round())[None], kernel_tensor, padding=3), 0, 1)
|
||||
print(mask_erosion.shape, pixels.shape)
|
||||
for i in range(3):
|
||||
pixels[:,:,:,i] -= 0.5
|
||||
pixels[:,:,:,i] *= mask_erosion[0][:x,:y].round()
|
||||
pixels[:,:,:,i] += 0.5
|
||||
t = vae.encode(pixels)
|
||||
|
||||
return ({"samples":t, "noise_mask": mask}, )
|
||||
|
||||
class CheckpointLoader:
|
||||
models_dir = os.path.join(os.path.dirname(os.path.realpath(__file__)), "models")
|
||||
config_dir = os.path.join(models_dir, "configs")
|
||||
|
@ -391,7 +423,7 @@ class SetLatentNoiseMask:
|
|||
RETURN_TYPES = ("LATENT",)
|
||||
FUNCTION = "set_mask"
|
||||
|
||||
CATEGORY = "latent"
|
||||
CATEGORY = "latent/inpaint"
|
||||
|
||||
def set_mask(self, samples, mask):
|
||||
s = samples.copy()
|
||||
|
@ -654,6 +686,7 @@ NODE_CLASS_MAPPINGS = {
|
|||
"CLIPTextEncode": CLIPTextEncode,
|
||||
"VAEDecode": VAEDecode,
|
||||
"VAEEncode": VAEEncode,
|
||||
"VAEEncodeForInpaint": VAEEncodeForInpaint,
|
||||
"VAELoader": VAELoader,
|
||||
"EmptyLatentImage": EmptyLatentImage,
|
||||
"LatentUpscale": LatentUpscale,
|
||||
|
|
Loading…
Reference in New Issue