Do lora cast on GPU instead of CPU for higher performance.

This commit is contained in:
comfyanonymous 2023-09-18 23:04:49 -04:00
parent 0109431626
commit b92bf8196e
1 changed files with 12 additions and 12 deletions

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@ -187,13 +187,13 @@ class ModelPatcher:
else: else:
weight += alpha * w1.type(weight.dtype).to(weight.device) weight += alpha * w1.type(weight.dtype).to(weight.device)
elif len(v) == 4: #lora/locon elif len(v) == 4: #lora/locon
mat1 = v[0].float().to(weight.device) mat1 = v[0].to(weight.device).float()
mat2 = v[1].float().to(weight.device) mat2 = v[1].to(weight.device).float()
if v[2] is not None: if v[2] is not None:
alpha *= v[2] / mat2.shape[0] alpha *= v[2] / mat2.shape[0]
if v[3] is not None: if v[3] is not None:
#locon mid weights, hopefully the math is fine because I didn't properly test it #locon mid weights, hopefully the math is fine because I didn't properly test it
mat3 = v[3].float().to(weight.device) mat3 = v[3].to(weight.device).float()
final_shape = [mat2.shape[1], mat2.shape[0], mat3.shape[2], mat3.shape[3]] final_shape = [mat2.shape[1], mat2.shape[0], mat3.shape[2], mat3.shape[3]]
mat2 = torch.mm(mat2.transpose(0, 1).flatten(start_dim=1), mat3.transpose(0, 1).flatten(start_dim=1)).reshape(final_shape).transpose(0, 1) mat2 = torch.mm(mat2.transpose(0, 1).flatten(start_dim=1), mat3.transpose(0, 1).flatten(start_dim=1)).reshape(final_shape).transpose(0, 1)
try: try:
@ -212,18 +212,18 @@ class ModelPatcher:
if w1 is None: if w1 is None:
dim = w1_b.shape[0] dim = w1_b.shape[0]
w1 = torch.mm(w1_a.float(), w1_b.float()) w1 = torch.mm(w1_a.to(weight.device).float(), w1_b.to(weight.device).float())
else: else:
w1 = w1.float().to(weight.device) w1 = w1.to(weight.device).float()
if w2 is None: if w2 is None:
dim = w2_b.shape[0] dim = w2_b.shape[0]
if t2 is None: if t2 is None:
w2 = torch.mm(w2_a.float().to(weight.device), w2_b.float().to(weight.device)) w2 = torch.mm(w2_a.to(weight.device).float(), w2_b.to(weight.device).float())
else: else:
w2 = torch.einsum('i j k l, j r, i p -> p r k l', t2.float().to(weight.device), w2_b.float().to(weight.device), w2_a.float().to(weight.device)) w2 = torch.einsum('i j k l, j r, i p -> p r k l', t2.to(weight.device).float(), w2_b.to(weight.device).float(), w2_a.to(weight.device).float())
else: else:
w2 = w2.float().to(weight.device) w2 = w2.to(weight.device).float()
if len(w2.shape) == 4: if len(w2.shape) == 4:
w1 = w1.unsqueeze(2).unsqueeze(2) w1 = w1.unsqueeze(2).unsqueeze(2)
@ -244,11 +244,11 @@ class ModelPatcher:
if v[5] is not None: #cp decomposition if v[5] is not None: #cp decomposition
t1 = v[5] t1 = v[5]
t2 = v[6] t2 = v[6]
m1 = torch.einsum('i j k l, j r, i p -> p r k l', t1.float().to(weight.device), w1b.float().to(weight.device), w1a.float().to(weight.device)) m1 = torch.einsum('i j k l, j r, i p -> p r k l', t1.to(weight.device).float(), w1b.to(weight.device).float(), w1a.to(weight.device).float())
m2 = torch.einsum('i j k l, j r, i p -> p r k l', t2.float().to(weight.device), w2b.float().to(weight.device), w2a.float().to(weight.device)) m2 = torch.einsum('i j k l, j r, i p -> p r k l', t2.to(weight.device).float(), w2b.to(weight.device).float(), w2a.to(weight.device).float())
else: else:
m1 = torch.mm(w1a.float().to(weight.device), w1b.float().to(weight.device)) m1 = torch.mm(w1a.to(weight.device).float(), w1b.to(weight.device).float())
m2 = torch.mm(w2a.float().to(weight.device), w2b.float().to(weight.device)) m2 = torch.mm(w2a.to(weight.device).float(), w2b.to(weight.device).float())
try: try:
weight += (alpha * m1 * m2).reshape(weight.shape).type(weight.dtype) weight += (alpha * m1 * m2).reshape(weight.shape).type(weight.dtype)