Add back roundRect to fix issue on firefox ESR.
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@ -13387,6 +13387,82 @@ LGraphNode.prototype.executeAction = function(action)
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};
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//API *************************************************
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//like rect but rounded corners
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if (typeof(window) != "undefined" && window.CanvasRenderingContext2D && !window.CanvasRenderingContext2D.prototype.roundRect) {
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window.CanvasRenderingContext2D.prototype.roundRect = function(
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x,
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y,
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w,
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h,
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radius,
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radius_low
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) {
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var top_left_radius = 0;
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var top_right_radius = 0;
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var bottom_left_radius = 0;
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var bottom_right_radius = 0;
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if ( radius === 0 )
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{
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this.rect(x,y,w,h);
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return;
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}
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if(radius_low === undefined)
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radius_low = radius;
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//make it compatible with official one
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if(radius != null && radius.constructor === Array)
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{
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if(radius.length == 1)
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top_left_radius = top_right_radius = bottom_left_radius = bottom_right_radius = radius[0];
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else if(radius.length == 2)
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{
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top_left_radius = bottom_right_radius = radius[0];
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top_right_radius = bottom_left_radius = radius[1];
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}
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else if(radius.length == 4)
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{
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top_left_radius = radius[0];
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top_right_radius = radius[1];
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bottom_left_radius = radius[2];
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bottom_right_radius = radius[3];
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}
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else
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return;
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}
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else //old using numbers
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{
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top_left_radius = radius || 0;
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top_right_radius = radius || 0;
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bottom_left_radius = radius_low || 0;
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bottom_right_radius = radius_low || 0;
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}
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//top right
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this.moveTo(x + top_left_radius, y);
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this.lineTo(x + w - top_right_radius, y);
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this.quadraticCurveTo(x + w, y, x + w, y + top_right_radius);
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//bottom right
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this.lineTo(x + w, y + h - bottom_right_radius);
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this.quadraticCurveTo(
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x + w,
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y + h,
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x + w - bottom_right_radius,
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y + h
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);
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//bottom left
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this.lineTo(x + bottom_right_radius, y + h);
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this.quadraticCurveTo(x, y + h, x, y + h - bottom_left_radius);
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//top left
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this.lineTo(x, y + bottom_left_radius);
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this.quadraticCurveTo(x, y, x + top_left_radius, y);
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};
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}//if
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function compareObjects(a, b) {
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for (var i in a) {
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if (a[i] != b[i]) {
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