Add an optional VAE input to the ControlNetApplyAdvanced node.
Deprecate the other controlnet nodes.
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@ -226,7 +226,7 @@ class ControlNet(ControlBase):
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compression_ratio *= self.vae.downscale_ratio
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compression_ratio *= self.vae.downscale_ratio
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else:
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else:
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if self.latent_format is not None:
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if self.latent_format is not None:
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raise ValueError("This Controlnet needs a VAE but none was provided, please use a different ControlNetApply node with a VAE input.")
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raise ValueError("This Controlnet needs a VAE but none was provided, please use a ControlNetApply node with a VAE input and connect it.")
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self.cond_hint = comfy.utils.common_upscale(self.cond_hint_original, x_noisy.shape[3] * compression_ratio, x_noisy.shape[2] * compression_ratio, self.upscale_algorithm, "center")
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self.cond_hint = comfy.utils.common_upscale(self.cond_hint_original, x_noisy.shape[3] * compression_ratio, x_noisy.shape[2] * compression_ratio, self.upscale_algorithm, "center")
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if self.vae is not None:
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if self.vae is not None:
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loaded_models = comfy.model_management.loaded_models(only_currently_used=True)
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loaded_models = comfy.model_management.loaded_models(only_currently_used=True)
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@ -93,6 +93,7 @@ class ControlNetApplySD3(nodes.ControlNetApplyAdvanced):
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"end_percent": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 1.0, "step": 0.001})
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"end_percent": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 1.0, "step": 0.001})
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}}
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}}
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CATEGORY = "conditioning/controlnet"
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CATEGORY = "conditioning/controlnet"
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DEPRECATED = True
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NODE_CLASS_MAPPINGS = {
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NODE_CLASS_MAPPINGS = {
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"TripleCLIPLoader": TripleCLIPLoader,
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"TripleCLIPLoader": TripleCLIPLoader,
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@ -103,5 +104,5 @@ NODE_CLASS_MAPPINGS = {
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NODE_DISPLAY_NAME_MAPPINGS = {
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NODE_DISPLAY_NAME_MAPPINGS = {
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# Sampling
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# Sampling
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"ControlNetApplySD3": "Apply Controlnet",
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"ControlNetApplySD3": "Apply Controlnet with VAE",
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}
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}
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8
nodes.py
8
nodes.py
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@ -787,6 +787,7 @@ class ControlNetApply:
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RETURN_TYPES = ("CONDITIONING",)
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RETURN_TYPES = ("CONDITIONING",)
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FUNCTION = "apply_controlnet"
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FUNCTION = "apply_controlnet"
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DEPRECATED = True
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CATEGORY = "conditioning/controlnet"
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CATEGORY = "conditioning/controlnet"
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def apply_controlnet(self, conditioning, control_net, image, strength):
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def apply_controlnet(self, conditioning, control_net, image, strength):
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@ -816,7 +817,10 @@ class ControlNetApplyAdvanced:
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"strength": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 10.0, "step": 0.01}),
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"strength": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 10.0, "step": 0.01}),
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"start_percent": ("FLOAT", {"default": 0.0, "min": 0.0, "max": 1.0, "step": 0.001}),
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"start_percent": ("FLOAT", {"default": 0.0, "min": 0.0, "max": 1.0, "step": 0.001}),
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"end_percent": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 1.0, "step": 0.001})
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"end_percent": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 1.0, "step": 0.001})
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}}
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},
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"optional": {"vae": ("VAE", ),
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}
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}
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RETURN_TYPES = ("CONDITIONING","CONDITIONING")
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RETURN_TYPES = ("CONDITIONING","CONDITIONING")
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RETURN_NAMES = ("positive", "negative")
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RETURN_NAMES = ("positive", "negative")
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@ -1918,7 +1922,7 @@ NODE_DISPLAY_NAME_MAPPINGS = {
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"ConditioningSetAreaPercentage": "Conditioning (Set Area with Percentage)",
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"ConditioningSetAreaPercentage": "Conditioning (Set Area with Percentage)",
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"ConditioningSetMask": "Conditioning (Set Mask)",
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"ConditioningSetMask": "Conditioning (Set Mask)",
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"ControlNetApply": "Apply ControlNet (OLD)",
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"ControlNetApply": "Apply ControlNet (OLD)",
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"ControlNetApplyAdvanced": "Apply ControlNet (OLD Advanced)",
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"ControlNetApplyAdvanced": "Apply ControlNet",
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# Latent
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# Latent
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"VAEEncodeForInpaint": "VAE Encode (for Inpainting)",
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"VAEEncodeForInpaint": "VAE Encode (for Inpainting)",
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"SetLatentNoiseMask": "Set Latent Noise Mask",
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"SetLatentNoiseMask": "Set Latent Noise Mask",
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