Add some latent operation nodes.
This is a port of the ModelSamplerTonemapNoiseTest from the experiments repo. To replicate that node use LatentOperationTonemapReinhard and LatentApplyOperationCFG together.
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@ -145,6 +145,82 @@ class LatentBatchSeedBehavior:
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return (samples_out,)
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class LatentApplyOperation:
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@classmethod
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def INPUT_TYPES(s):
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return {"required": { "samples": ("LATENT",),
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"operation": ("LATENT_OPERATION",),
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}}
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RETURN_TYPES = ("LATENT",)
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FUNCTION = "op"
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CATEGORY = "latent/advanced/operations"
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EXPERIMENTAL = True
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def op(self, samples, operation):
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samples_out = samples.copy()
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s1 = samples["samples"]
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samples_out["samples"] = operation(latent=s1)
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return (samples_out,)
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class LatentApplyOperationCFG:
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@classmethod
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def INPUT_TYPES(s):
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return {"required": { "model": ("MODEL",),
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"operation": ("LATENT_OPERATION",),
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}}
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RETURN_TYPES = ("MODEL",)
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FUNCTION = "patch"
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CATEGORY = "latent/advanced/operations"
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EXPERIMENTAL = True
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def patch(self, model, operation):
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m = model.clone()
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def pre_cfg_function(args):
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conds_out = args["conds_out"]
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if len(conds_out) == 2:
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conds_out[0] = operation(latent=(conds_out[0] - conds_out[1])) + conds_out[1]
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else:
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conds_out[0] = operation(latent=conds_out[0])
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return conds_out
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m.set_model_sampler_pre_cfg_function(pre_cfg_function)
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return (m, )
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class LatentOperationTonemapReinhard:
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@classmethod
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def INPUT_TYPES(s):
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return {"required": { "multiplier": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 100.0, "step": 0.01}),
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}}
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RETURN_TYPES = ("LATENT_OPERATION",)
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FUNCTION = "op"
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CATEGORY = "latent/advanced/operations"
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EXPERIMENTAL = True
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def op(self, multiplier):
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def tonemap_reinhard(latent, **kwargs):
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latent_vector_magnitude = (torch.linalg.vector_norm(latent, dim=(1)) + 0.0000000001)[:,None]
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normalized_latent = latent / latent_vector_magnitude
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mean = torch.mean(latent_vector_magnitude, dim=(1,2,3), keepdim=True)
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std = torch.std(latent_vector_magnitude, dim=(1,2,3), keepdim=True)
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top = (std * 5 + mean) * multiplier
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#reinhard
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latent_vector_magnitude *= (1.0 / top)
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new_magnitude = latent_vector_magnitude / (latent_vector_magnitude + 1.0)
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new_magnitude *= top
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return normalized_latent * new_magnitude
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return (tonemap_reinhard,)
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NODE_CLASS_MAPPINGS = {
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"LatentAdd": LatentAdd,
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"LatentSubtract": LatentSubtract,
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@ -152,4 +228,7 @@ NODE_CLASS_MAPPINGS = {
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"LatentInterpolate": LatentInterpolate,
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"LatentBatch": LatentBatch,
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"LatentBatchSeedBehavior": LatentBatchSeedBehavior,
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"LatentApplyOperation": LatentApplyOperation,
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"LatentApplyOperationCFG": LatentApplyOperationCFG,
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"LatentOperationTonemapReinhard": LatentOperationTonemapReinhard,
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}
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