ComfyUI/tests-ui/utils/ezgraph.js

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// @ts-check
/// <reference path="../../web/types/litegraph.d.ts" />
/**
* @typedef { import("../../web/scripts/app")["app"] } app
* @typedef { import("../../web/types/litegraph") } LG
* @typedef { import("../../web/types/litegraph").IWidget } IWidget
* @typedef { import("../../web/types/litegraph").ContextMenuItem } ContextMenuItem
* @typedef { import("../../web/types/litegraph").INodeInputSlot } INodeInputSlot
* @typedef { import("../../web/types/litegraph").INodeOutputSlot } INodeOutputSlot
* @typedef { InstanceType<LG["LGraphNode"]> & { widgets?: Array<IWidget> } } LGNode
* @typedef { (...args: EzOutput[] | [...EzOutput[], Record<string, unknown>]) => EzNode } EzNodeFactory
*/
export class EzConnection {
/** @type { app } */
app;
/** @type { InstanceType<LG["LLink"]> } */
link;
get originNode() {
return new EzNode(this.app, this.app.graph.getNodeById(this.link.origin_id));
}
get originOutput() {
return this.originNode.outputs[this.link.origin_slot];
}
get targetNode() {
return new EzNode(this.app, this.app.graph.getNodeById(this.link.target_id));
}
get targetInput() {
return this.targetNode.inputs[this.link.target_slot];
}
/**
* @param { app } app
* @param { InstanceType<LG["LLink"]> } link
*/
constructor(app, link) {
this.app = app;
this.link = link;
}
disconnect() {
this.targetInput.disconnect();
}
}
export class EzSlot {
/** @type { EzNode } */
node;
/** @type { number } */
index;
/**
* @param { EzNode } node
* @param { number } index
*/
constructor(node, index) {
this.node = node;
this.index = index;
}
}
export class EzInput extends EzSlot {
/** @type { INodeInputSlot } */
input;
/**
* @param { EzNode } node
* @param { number } index
* @param { INodeInputSlot } input
*/
constructor(node, index, input) {
super(node, index);
this.input = input;
}
disconnect() {
this.node.node.disconnectInput(this.index);
}
}
export class EzOutput extends EzSlot {
/** @type { INodeOutputSlot } */
output;
/**
* @param { EzNode } node
* @param { number } index
* @param { INodeOutputSlot } output
*/
constructor(node, index, output) {
super(node, index);
this.output = output;
}
get connections() {
return (this.node.node.outputs?.[this.index]?.links ?? []).map(
(l) => new EzConnection(this.node.app, this.node.app.graph.links[l])
);
}
/**
* @param { EzInput } input
*/
connectTo(input) {
if (!input) throw new Error("Invalid input");
/**
* @type { LG["LLink"] | null }
*/
const link = this.node.node.connect(this.index, input.node.node, input.index);
if (!link) {
const inp = input.input;
const inName = inp.name || inp.label || inp.type;
throw new Error(
`Connecting from ${input.node.node.type}[${inName}#${input.index}] -> ${this.node.node.type}[${
this.output.name ?? this.output.type
}#${this.index}] failed.`
);
}
return link;
}
}
export class EzNodeMenuItem {
/** @type { EzNode } */
node;
/** @type { number } */
index;
/** @type { ContextMenuItem } */
item;
/**
* @param { EzNode } node
* @param { number } index
* @param { ContextMenuItem } item
*/
constructor(node, index, item) {
this.node = node;
this.index = index;
this.item = item;
}
call(selectNode = true) {
if (!this.item?.callback) throw new Error(`Menu Item ${this.item?.content ?? "[null]"} has no callback.`);
if (selectNode) {
this.node.select();
}
Group nodes (#1776) * setup ui unit tests * Refactoring, adding connections * Few tweaks * Fix type * Add general test * Refactored and extended test * move to describe * for groups * wip group nodes * Relink nodes Fixed widget values Convert to nodes * Reconnect on convert back * add via node menu + canvas refactor * Add ws event handling * fix using wrong node on widget serialize * allow reroute pipe fix control_after_generate configure * allow multiple images * Add test for converted widgets on missing nodes + fix crash * tidy * mores tests + refactor * throw earlier to get less confusing error * support outputs * more test * add ci action * use lts node * Fix? * Prevent connecting non matching combos * update * accidently removed npm i * Disable logging extension * fix naming allow control_after_generate custom name allow convert from reroutes * group node tests * Add executing info, custom node icon Tidy * internal reroute just works * Fix crash on virtual nodes e.g. note * Save group nodes to templates * Fix template nodes not being stored * Fix aborting convert * tidy * Fix reconnecting output links on convert to group * Fix links on convert to nodes * Handle missing internal nodes * Trigger callback on text change * Apply value on connect * Fix converted widgets not reconnecting * Group node updates - persist internal ids in current session - copy widget values when converting to nodes - fix issue serializing converted inputs * Resolve issue with sanitized node name * Fix internal id * allow outputs to be used internally and externally * order widgets on group node various fixes * fix imageupload widget requiring a specific name * groupnode imageupload test give widget unique name * Fix issue with external node links * Add VAE model * Fix internal node id check * fix potential crash * wip widget input support * more wip group widget inputs * Group node refactor Support for primitives/converted widgets * Fix convert to nodes with internal reroutes * fix applying primitive * Fix control widget values * fix test
2023-11-30 19:13:27 +00:00
return this.item.callback.call(this.node.node, undefined, undefined, undefined, undefined, this.node.node);
}
}
export class EzWidget {
/** @type { EzNode } */
node;
/** @type { number } */
index;
/** @type { IWidget } */
widget;
/**
* @param { EzNode } node
* @param { number } index
* @param { IWidget } widget
*/
constructor(node, index, widget) {
this.node = node;
this.index = index;
this.widget = widget;
}
get value() {
return this.widget.value;
}
set value(v) {
this.widget.value = v;
}
get isConvertedToInput() {
// @ts-ignore : this type is valid for converted widgets
return this.widget.type === "converted-widget";
}
getConvertedInput() {
if (!this.isConvertedToInput) throw new Error(`Widget ${this.widget.name} is not converted to input.`);
return this.node.inputs.find((inp) => inp.input["widget"]?.name === this.widget.name);
}
convertToWidget() {
if (!this.isConvertedToInput)
throw new Error(`Widget ${this.widget.name} cannot be converted as it is already a widget.`);
this.node.menu[`Convert ${this.widget.name} to widget`].call();
}
convertToInput() {
if (this.isConvertedToInput)
throw new Error(`Widget ${this.widget.name} cannot be converted as it is already an input.`);
this.node.menu[`Convert ${this.widget.name} to input`].call();
}
}
export class EzNode {
/** @type { app } */
app;
/** @type { LGNode } */
node;
/**
* @param { app } app
* @param { LGNode } node
*/
constructor(app, node) {
this.app = app;
this.node = node;
}
get id() {
return this.node.id;
}
get inputs() {
return this.#makeLookupArray("inputs", "name", EzInput);
}
get outputs() {
return this.#makeLookupArray("outputs", "name", EzOutput);
}
get widgets() {
return this.#makeLookupArray("widgets", "name", EzWidget);
}
get menu() {
return this.#makeLookupArray(() => this.app.canvas.getNodeMenuOptions(this.node), "content", EzNodeMenuItem);
}
Group nodes (#1776) * setup ui unit tests * Refactoring, adding connections * Few tweaks * Fix type * Add general test * Refactored and extended test * move to describe * for groups * wip group nodes * Relink nodes Fixed widget values Convert to nodes * Reconnect on convert back * add via node menu + canvas refactor * Add ws event handling * fix using wrong node on widget serialize * allow reroute pipe fix control_after_generate configure * allow multiple images * Add test for converted widgets on missing nodes + fix crash * tidy * mores tests + refactor * throw earlier to get less confusing error * support outputs * more test * add ci action * use lts node * Fix? * Prevent connecting non matching combos * update * accidently removed npm i * Disable logging extension * fix naming allow control_after_generate custom name allow convert from reroutes * group node tests * Add executing info, custom node icon Tidy * internal reroute just works * Fix crash on virtual nodes e.g. note * Save group nodes to templates * Fix template nodes not being stored * Fix aborting convert * tidy * Fix reconnecting output links on convert to group * Fix links on convert to nodes * Handle missing internal nodes * Trigger callback on text change * Apply value on connect * Fix converted widgets not reconnecting * Group node updates - persist internal ids in current session - copy widget values when converting to nodes - fix issue serializing converted inputs * Resolve issue with sanitized node name * Fix internal id * allow outputs to be used internally and externally * order widgets on group node various fixes * fix imageupload widget requiring a specific name * groupnode imageupload test give widget unique name * Fix issue with external node links * Add VAE model * Fix internal node id check * fix potential crash * wip widget input support * more wip group widget inputs * Group node refactor Support for primitives/converted widgets * Fix convert to nodes with internal reroutes * fix applying primitive * Fix control widget values * fix test
2023-11-30 19:13:27 +00:00
get isRemoved() {
return !this.app.graph.getNodeById(this.id);
}
select(addToSelection = false) {
this.app.canvas.selectNode(this.node, addToSelection);
}
// /**
// * @template { "inputs" | "outputs" } T
// * @param { T } type
// * @returns { Record<string, type extends "inputs" ? EzInput : EzOutput> & (type extends "inputs" ? EzInput [] : EzOutput[]) }
// */
// #getSlotItems(type) {
// // @ts-ignore : these items are correct
// return (this.node[type] ?? []).reduce((p, s, i) => {
// if (s.name in p) {
// throw new Error(`Unable to store input ${s.name} on array as name conflicts.`);
// }
// // @ts-ignore
// p.push((p[s.name] = new (type === "inputs" ? EzInput : EzOutput)(this, i, s)));
// return p;
// }, Object.assign([], { $: this }));
// }
/**
* @template { { new(node: EzNode, index: number, obj: any): any } } T
* @param { "inputs" | "outputs" | "widgets" | (() => Array<unknown>) } nodeProperty
* @param { string } nameProperty
* @param { T } ctor
* @returns { Record<string, InstanceType<T>> & Array<InstanceType<T>> }
*/
#makeLookupArray(nodeProperty, nameProperty, ctor) {
const items = typeof nodeProperty === "function" ? nodeProperty() : this.node[nodeProperty];
// @ts-ignore
return (items ?? []).reduce((p, s, i) => {
if (!s) return p;
const name = s[nameProperty];
Group nodes (#1776) * setup ui unit tests * Refactoring, adding connections * Few tweaks * Fix type * Add general test * Refactored and extended test * move to describe * for groups * wip group nodes * Relink nodes Fixed widget values Convert to nodes * Reconnect on convert back * add via node menu + canvas refactor * Add ws event handling * fix using wrong node on widget serialize * allow reroute pipe fix control_after_generate configure * allow multiple images * Add test for converted widgets on missing nodes + fix crash * tidy * mores tests + refactor * throw earlier to get less confusing error * support outputs * more test * add ci action * use lts node * Fix? * Prevent connecting non matching combos * update * accidently removed npm i * Disable logging extension * fix naming allow control_after_generate custom name allow convert from reroutes * group node tests * Add executing info, custom node icon Tidy * internal reroute just works * Fix crash on virtual nodes e.g. note * Save group nodes to templates * Fix template nodes not being stored * Fix aborting convert * tidy * Fix reconnecting output links on convert to group * Fix links on convert to nodes * Handle missing internal nodes * Trigger callback on text change * Apply value on connect * Fix converted widgets not reconnecting * Group node updates - persist internal ids in current session - copy widget values when converting to nodes - fix issue serializing converted inputs * Resolve issue with sanitized node name * Fix internal id * allow outputs to be used internally and externally * order widgets on group node various fixes * fix imageupload widget requiring a specific name * groupnode imageupload test give widget unique name * Fix issue with external node links * Add VAE model * Fix internal node id check * fix potential crash * wip widget input support * more wip group widget inputs * Group node refactor Support for primitives/converted widgets * Fix convert to nodes with internal reroutes * fix applying primitive * Fix control widget values * fix test
2023-11-30 19:13:27 +00:00
const item = new ctor(this, i, s);
// @ts-ignore
Group nodes (#1776) * setup ui unit tests * Refactoring, adding connections * Few tweaks * Fix type * Add general test * Refactored and extended test * move to describe * for groups * wip group nodes * Relink nodes Fixed widget values Convert to nodes * Reconnect on convert back * add via node menu + canvas refactor * Add ws event handling * fix using wrong node on widget serialize * allow reroute pipe fix control_after_generate configure * allow multiple images * Add test for converted widgets on missing nodes + fix crash * tidy * mores tests + refactor * throw earlier to get less confusing error * support outputs * more test * add ci action * use lts node * Fix? * Prevent connecting non matching combos * update * accidently removed npm i * Disable logging extension * fix naming allow control_after_generate custom name allow convert from reroutes * group node tests * Add executing info, custom node icon Tidy * internal reroute just works * Fix crash on virtual nodes e.g. note * Save group nodes to templates * Fix template nodes not being stored * Fix aborting convert * tidy * Fix reconnecting output links on convert to group * Fix links on convert to nodes * Handle missing internal nodes * Trigger callback on text change * Apply value on connect * Fix converted widgets not reconnecting * Group node updates - persist internal ids in current session - copy widget values when converting to nodes - fix issue serializing converted inputs * Resolve issue with sanitized node name * Fix internal id * allow outputs to be used internally and externally * order widgets on group node various fixes * fix imageupload widget requiring a specific name * groupnode imageupload test give widget unique name * Fix issue with external node links * Add VAE model * Fix internal node id check * fix potential crash * wip widget input support * more wip group widget inputs * Group node refactor Support for primitives/converted widgets * Fix convert to nodes with internal reroutes * fix applying primitive * Fix control widget values * fix test
2023-11-30 19:13:27 +00:00
p.push(item);
if (name) {
// @ts-ignore
if (name in p) {
throw new Error(`Unable to store ${nodeProperty} ${name} on array as name conflicts.`);
}
}
// @ts-ignore
Group nodes (#1776) * setup ui unit tests * Refactoring, adding connections * Few tweaks * Fix type * Add general test * Refactored and extended test * move to describe * for groups * wip group nodes * Relink nodes Fixed widget values Convert to nodes * Reconnect on convert back * add via node menu + canvas refactor * Add ws event handling * fix using wrong node on widget serialize * allow reroute pipe fix control_after_generate configure * allow multiple images * Add test for converted widgets on missing nodes + fix crash * tidy * mores tests + refactor * throw earlier to get less confusing error * support outputs * more test * add ci action * use lts node * Fix? * Prevent connecting non matching combos * update * accidently removed npm i * Disable logging extension * fix naming allow control_after_generate custom name allow convert from reroutes * group node tests * Add executing info, custom node icon Tidy * internal reroute just works * Fix crash on virtual nodes e.g. note * Save group nodes to templates * Fix template nodes not being stored * Fix aborting convert * tidy * Fix reconnecting output links on convert to group * Fix links on convert to nodes * Handle missing internal nodes * Trigger callback on text change * Apply value on connect * Fix converted widgets not reconnecting * Group node updates - persist internal ids in current session - copy widget values when converting to nodes - fix issue serializing converted inputs * Resolve issue with sanitized node name * Fix internal id * allow outputs to be used internally and externally * order widgets on group node various fixes * fix imageupload widget requiring a specific name * groupnode imageupload test give widget unique name * Fix issue with external node links * Add VAE model * Fix internal node id check * fix potential crash * wip widget input support * more wip group widget inputs * Group node refactor Support for primitives/converted widgets * Fix convert to nodes with internal reroutes * fix applying primitive * Fix control widget values * fix test
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p[name] = item;
return p;
}, Object.assign([], { $: this }));
}
}
export class EzGraph {
/** @type { app } */
app;
/**
* @param { app } app
*/
constructor(app) {
this.app = app;
}
get nodes() {
return this.app.graph._nodes.map((n) => new EzNode(this.app, n));
}
clear() {
this.app.graph.clear();
}
arrange() {
this.app.graph.arrange();
}
stringify() {
return JSON.stringify(this.app.graph.serialize(), undefined, "\t");
}
/**
* @param { number | LGNode | EzNode } obj
* @returns { EzNode }
*/
find(obj) {
let match;
let id;
if (typeof obj === "number") {
id = obj;
} else {
id = obj.id;
}
match = this.app.graph.getNodeById(id);
if (!match) {
throw new Error(`Unable to find node with ID ${id}.`);
}
return new EzNode(this.app, match);
}
/**
* @returns { Promise<void> }
*/
reload() {
const graph = JSON.parse(JSON.stringify(this.app.graph.serialize()));
return new Promise((r) => {
this.app.graph.clear();
setTimeout(async () => {
await this.app.loadGraphData(graph);
r();
}, 10);
});
}
Group nodes (#1776) * setup ui unit tests * Refactoring, adding connections * Few tweaks * Fix type * Add general test * Refactored and extended test * move to describe * for groups * wip group nodes * Relink nodes Fixed widget values Convert to nodes * Reconnect on convert back * add via node menu + canvas refactor * Add ws event handling * fix using wrong node on widget serialize * allow reroute pipe fix control_after_generate configure * allow multiple images * Add test for converted widgets on missing nodes + fix crash * tidy * mores tests + refactor * throw earlier to get less confusing error * support outputs * more test * add ci action * use lts node * Fix? * Prevent connecting non matching combos * update * accidently removed npm i * Disable logging extension * fix naming allow control_after_generate custom name allow convert from reroutes * group node tests * Add executing info, custom node icon Tidy * internal reroute just works * Fix crash on virtual nodes e.g. note * Save group nodes to templates * Fix template nodes not being stored * Fix aborting convert * tidy * Fix reconnecting output links on convert to group * Fix links on convert to nodes * Handle missing internal nodes * Trigger callback on text change * Apply value on connect * Fix converted widgets not reconnecting * Group node updates - persist internal ids in current session - copy widget values when converting to nodes - fix issue serializing converted inputs * Resolve issue with sanitized node name * Fix internal id * allow outputs to be used internally and externally * order widgets on group node various fixes * fix imageupload widget requiring a specific name * groupnode imageupload test give widget unique name * Fix issue with external node links * Add VAE model * Fix internal node id check * fix potential crash * wip widget input support * more wip group widget inputs * Group node refactor Support for primitives/converted widgets * Fix convert to nodes with internal reroutes * fix applying primitive * Fix control widget values * fix test
2023-11-30 19:13:27 +00:00
/**
* @returns { Promise<{
* workflow: {},
* output: Record<string, {
* class_name: string,
* inputs: Record<string, [string, number] | unknown>
* }>}> }
*/
toPrompt() {
// @ts-ignore
return this.app.graphToPrompt();
}
}
export const Ez = {
/**
* Quickly build and interact with a ComfyUI graph
* @example
* const { ez, graph } = Ez.graph(app);
* graph.clear();
Group nodes (#1776) * setup ui unit tests * Refactoring, adding connections * Few tweaks * Fix type * Add general test * Refactored and extended test * move to describe * for groups * wip group nodes * Relink nodes Fixed widget values Convert to nodes * Reconnect on convert back * add via node menu + canvas refactor * Add ws event handling * fix using wrong node on widget serialize * allow reroute pipe fix control_after_generate configure * allow multiple images * Add test for converted widgets on missing nodes + fix crash * tidy * mores tests + refactor * throw earlier to get less confusing error * support outputs * more test * add ci action * use lts node * Fix? * Prevent connecting non matching combos * update * accidently removed npm i * Disable logging extension * fix naming allow control_after_generate custom name allow convert from reroutes * group node tests * Add executing info, custom node icon Tidy * internal reroute just works * Fix crash on virtual nodes e.g. note * Save group nodes to templates * Fix template nodes not being stored * Fix aborting convert * tidy * Fix reconnecting output links on convert to group * Fix links on convert to nodes * Handle missing internal nodes * Trigger callback on text change * Apply value on connect * Fix converted widgets not reconnecting * Group node updates - persist internal ids in current session - copy widget values when converting to nodes - fix issue serializing converted inputs * Resolve issue with sanitized node name * Fix internal id * allow outputs to be used internally and externally * order widgets on group node various fixes * fix imageupload widget requiring a specific name * groupnode imageupload test give widget unique name * Fix issue with external node links * Add VAE model * Fix internal node id check * fix potential crash * wip widget input support * more wip group widget inputs * Group node refactor Support for primitives/converted widgets * Fix convert to nodes with internal reroutes * fix applying primitive * Fix control widget values * fix test
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* const [model, clip, vae] = ez.CheckpointLoaderSimple().outputs;
* const [pos] = ez.CLIPTextEncode(clip, { text: "positive" }).outputs;
* const [neg] = ez.CLIPTextEncode(clip, { text: "negative" }).outputs;
* const [latent] = ez.KSampler(model, pos, neg, ...ez.EmptyLatentImage().outputs).outputs;
* const [image] = ez.VAEDecode(latent, vae).outputs;
* const saveNode = ez.SaveImage(image);
* console.log(saveNode);
* graph.arrange();
* @param { app } app
* @param { LG["LiteGraph"] } LiteGraph
* @param { LG["LGraphCanvas"] } LGraphCanvas
* @param { boolean } clearGraph
* @returns { { graph: EzGraph, ez: Record<string, EzNodeFactory> } }
*/
graph(app, LiteGraph = window["LiteGraph"], LGraphCanvas = window["LGraphCanvas"], clearGraph = true) {
// Always set the active canvas so things work
LGraphCanvas.active_canvas = app.canvas;
if (clearGraph) {
app.graph.clear();
}
// @ts-ignore : this proxy handles utility methods & node creation
const factory = new Proxy(
{},
{
get(_, p) {
if (typeof p !== "string") throw new Error("Invalid node");
const node = LiteGraph.createNode(p);
if (!node) throw new Error(`Unknown node "${p}"`);
app.graph.add(node);
/**
* @param {Parameters<EzNodeFactory>} args
*/
return function (...args) {
const ezNode = new EzNode(app, node);
const inputs = ezNode.inputs;
let slot = 0;
for (const arg of args) {
if (arg instanceof EzOutput) {
arg.connectTo(inputs[slot++]);
} else {
for (const k in arg) {
ezNode.widgets[k].value = arg[k];
}
}
}
return ezNode;
};
},
}
);
return { graph: new EzGraph(app), ez: factory };
},
};